﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.LightShadowCasterMode
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using UnityEngine.Bindings;

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>Allows mixed lights to control shadow caster culling when Shadowmasks are present.</para>
  /// </summary>
  [NativeHeader("Runtime/Camera/SharedLightData.h")]
  public enum LightShadowCasterMode
  {
    /// <summary>
    ///   <para>Use the global Shadowmask Mode from the quality settings.</para>
    /// </summary>
    Default,
    /// <summary>
    ///   <para>Render only non-lightmapped objects into the shadow map. This corresponds with the Shadowmask mode.</para>
    /// </summary>
    NonLightmappedOnly,
    /// <summary>
    ///   <para>Render all shadow casters into the shadow map. This corresponds with the distance Shadowmask mode.</para>
    /// </summary>
    Everything,
  }
}
